From 4fe9ceeee276d2bec8cab86fdf8e5af5ed91cfc6 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Tue, 28 Oct 2014 18:50:09 +0100 Subject: [PATCH] TextureCache: Set proper vertex limit in geometry shader. Without instancing 6 vertices are output instead of 3. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index dce92c19d7..18e575109f 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -377,7 +377,7 @@ TextureCache::TextureCache() const char *GProgram = "layout(triangles) in;\n" - "layout(triangle_strip, max_vertices = 3) out;\n" + "layout(triangle_strip, max_vertices = 6) out;\n" "in vec2 v_uv0[];\n" "out vec3 f_uv0;\n" "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"