mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Merge branch 'efb_scaling_fixes'.
This commit is contained in:
@ -363,16 +363,14 @@ Renderer::Renderer()
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if (!GLEW_ARB_texture_non_power_of_two)
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WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.");
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s_XFB_width = MAX_XFB_WIDTH;
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s_XFB_height = MAX_XFB_HEIGHT;
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// TODO: Move these somewhere else?
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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TargetRectangle dst_rect;
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
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CalculateXYScale(dst_rect);
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize();
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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@ -997,7 +995,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc,float Gamma)
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{
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static int w = 0, h = 0;
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if (g_bSkipCurrentFrame || (!XFBWrited && (!g_ActiveConfig.bUseXFB || !g_ActiveConfig.bUseRealXFB)) || !fbWidth || !fbHeight)
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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{
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@ -1017,7 +1015,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
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u32 xfbCount = 0;
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const XFBSourceBase* const* xfbSourceList = FramebufferManager::GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
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if (g_ActiveConfig.VirtualXFBEnabled() && (!xfbSourceList || xfbCount == 0))
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{
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if (g_ActiveConfig.bDumpFrames && frame_data)
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{
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@ -1033,8 +1031,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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ResetAPIState();
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TargetRectangle dst_rect;
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect);
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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TargetRectangle flipped_trc = GetTargetRectangle();
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// Flip top and bottom for some reason; TODO: Fix the code to suck less?
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int tmp = flipped_trc.top;
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flipped_trc.top = flipped_trc.bottom;
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flipped_trc.bottom = tmp;
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// Textured triangles are necessary because of post-processing shaders
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@ -1043,7 +1046,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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OGL::TextureCache::DisableStage(i);
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// Update GLViewPort
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glViewport(dst_rect.left, dst_rect.bottom, dst_rect.GetWidth(), dst_rect.GetHeight());
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glViewport(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(), flipped_trc.GetHeight());
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GL_REPORT_ERRORD();
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@ -1074,7 +1077,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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MathUtil::Rectangle<float> drawRc;
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if (!g_ActiveConfig.bUseRealXFB)
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if (g_ActiveConfig.bUseRealXFB)
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{
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drawRc.top = 1;
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drawRc.bottom = -1;
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drawRc.left = -1;
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drawRc.right = 1;
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}
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else
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{
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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@ -1088,21 +1098,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// The following code disables auto stretch. Kept for reference.
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// scale draw area for a 1 to 1 pixel mapping with the draw target
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//float vScale = (float)fbHeight / (float)dst_rect.GetHeight();
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//float hScale = (float)fbWidth / (float)dst_rect.GetWidth();
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//float vScale = (float)fbHeight / (float)flipped_trc.GetHeight();
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//float hScale = (float)fbWidth / (float)flipped_trc.GetWidth();
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//drawRc.top *= vScale;
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//drawRc.bottom *= vScale;
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//drawRc.left *= hScale;
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//drawRc.right *= hScale;
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}
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else
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{
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drawRc.top = 1;
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drawRc.bottom = -1;
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drawRc.left = -1;
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drawRc.right = 1;
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}
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// Tell the OSD Menu about the current internal resolution
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OSDInternalW = xfbSource->sourceRc.GetWidth(); OSDInternalH = xfbSource->sourceRc.GetHeight();
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@ -1174,7 +1176,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (s_bScreenshot)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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SaveScreenshot(s_sScreenshotName, dst_rect);
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SaveScreenshot(s_sScreenshotName, flipped_trc);
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// Reset settings
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s_sScreenshotName.clear();
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s_bScreenshot = false;
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@ -1185,16 +1187,16 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bDumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (!frame_data || w != dst_rect.GetWidth() ||
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h != dst_rect.GetHeight())
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if (!frame_data || w != flipped_trc.GetWidth() ||
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h != flipped_trc.GetHeight())
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{
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if (frame_data) delete[] frame_data;
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w = dst_rect.GetWidth();
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h = dst_rect.GetHeight();
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w = flipped_trc.GetWidth();
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h = flipped_trc.GetHeight();
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frame_data = new char[3 * w * h];
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}
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
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glReadPixels(flipped_trc.left, flipped_trc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
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if (GL_REPORT_ERROR() == GL_NO_ERROR && w > 0 && h > 0)
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{
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if (!bLastFrameDumped)
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@ -1249,11 +1251,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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std::string movie_file_name;
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w = dst_rect.GetWidth();
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h = dst_rect.GetHeight();
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w = GetTargetRectangle().GetWidth();
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h = GetTargetRectangle().GetHeight();
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frame_data = new char[3 * w * h];
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(dst_rect.left, dst_rect.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
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glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, frame_data);
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if (GL_REPORT_ERROR() == GL_NO_ERROR)
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{
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if (!bLastFrameDumped)
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@ -1296,15 +1298,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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bool xfbchanged = false;
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if (s_XFB_width != fbWidth || s_XFB_height != fbHeight)
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if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
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{
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xfbchanged = true;
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s_XFB_width = fbWidth;
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s_XFB_height = fbHeight;
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if (s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
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if (s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
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if (s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
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unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
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unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
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FramebufferManagerBase::SetLastXfbWidth(w);
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FramebufferManagerBase::SetLastXfbHeight(h);
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}
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bool WindowResized = false;
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@ -1320,11 +1320,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
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{
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ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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CalculateXYScale(dst_rect);
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if (CalculateTargetSize() || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)
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{
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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