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msbuild: bundle all dolphin "core" code into single library
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54
Source/Core/DolphinLib.x64.props
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54
Source/Core/DolphinLib.x64.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="Common\x64ABI.h" />
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<ClInclude Include="Common\x64Emitter.h" />
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<ClInclude Include="Common\x64Reg.h" />
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<ClInclude Include="Core\PowerPC\Jit64\Jit.h" />
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<ClInclude Include="Core\PowerPC\Jit64\JitAsm.h" />
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<ClInclude Include="Core\PowerPC\Jit64\RegCache\CachedReg.h" />
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<ClInclude Include="Core\PowerPC\Jit64\RegCache\FPURegCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64\RegCache\JitRegCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64\RegCache\RCMode.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\BlockCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\ConstantPool.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\EmuCodeBlock.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\FarCodeCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\Jit64Constants.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\Jit64PowerPCState.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineCache.h" />
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<ClInclude Include="Core\PowerPC\Jit64Common\TrampolineInfo.h" />
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<ClInclude Include="VideoCommon\VertexLoaderX64.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Common\x64ABI.cpp" />
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<ClCompile Include="Common\x64CPUDetect.cpp" />
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<ClCompile Include="Common\x64Emitter.cpp" />
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<ClCompile Include="Common\x64FPURoundMode.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_Branch.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_FloatingPoint.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_Integer.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStore.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStoreFloating.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_LoadStorePaired.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_Paired.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit_SystemRegisters.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\Jit64_Tables.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\JitAsm.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\RegCache\FPURegCache.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\RegCache\GPRRegCache.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64\RegCache\JitRegCache.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\BlockCache.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\ConstantPool.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\EmuCodeBlock.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\FarCodeCache.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\Jit64AsmCommon.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\TrampolineCache.cpp" />
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<ClCompile Include="VideoCommon\FrameDump.cpp" />
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<ClCompile Include="VideoCommon\TextureDecoder_x64.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderX64.cpp" />
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</ItemGroup>
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</Project>
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