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https://github.com/dolphin-emu/dolphin.git
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msbuild: bundle all dolphin "core" code into single library
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@ -1,56 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{96020103-4BA5-4FD2-B4AA-5B6D24492D4E}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="D3DBase.cpp" />
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<ClCompile Include="D3DBoundingBox.cpp" />
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<ClCompile Include="D3DMain.cpp" />
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<ClCompile Include="D3DNativeVertexFormat.cpp" />
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<ClCompile Include="D3DPerfQuery.cpp" />
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<ClCompile Include="D3DRender.cpp" />
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<ClCompile Include="D3DState.cpp" />
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<ClCompile Include="D3DSwapChain.cpp" />
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<ClCompile Include="D3DVertexManager.cpp" />
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<ClCompile Include="DXPipeline.cpp" />
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<ClCompile Include="DXShader.cpp" />
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<ClCompile Include="DXTexture.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="D3DBase.h" />
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<ClInclude Include="D3DBoundingBox.h" />
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<ClInclude Include="D3DPerfQuery.h" />
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<ClInclude Include="D3DRender.h" />
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<ClInclude Include="D3DState.h" />
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<ClInclude Include="D3DSwapChain.h" />
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<ClInclude Include="D3DVertexManager.h" />
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<ClInclude Include="DXPipeline.h" />
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<ClInclude Include="DXShader.h" />
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<ClInclude Include="DXTexture.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3DCommon\D3DCommon.vcxproj">
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<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,80 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="D3D">
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<UniqueIdentifier>{ae700f7e-33c8-45b5-b7ee-a0ded3630549}</UniqueIdentifier>
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</Filter>
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<Filter Include="Render">
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<UniqueIdentifier>{3683d29b-19f6-4e7a-803f-4ac70b1d49fd}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="D3DBase.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="D3DState.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="D3DNativeVertexFormat.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="D3DPerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="D3DRender.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="D3DVertexManager.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="D3DMain.cpp" />
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<ClCompile Include="D3DBoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="DXTexture.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="DXShader.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="DXPipeline.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="D3DSwapChain.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="D3DBase.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="D3DState.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="D3DPerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="D3DRender.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="D3DVertexManager.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="D3DBoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="DXTexture.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="DXShader.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="DXPipeline.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="D3DSwapChain.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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