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msbuild: bundle all dolphin "core" code into single library
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{DEA96CF2-F237-4A1A-B32F-C916769EFB50}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="D3DCommon.cpp" />
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<ClCompile Include="Shader.cpp" />
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<ClCompile Include="SwapChain.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="D3DCommon.h" />
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<ClInclude Include="Shader.h" />
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<ClInclude Include="SwapChain.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="SwapChain.cpp" />
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<ClCompile Include="D3DCommon.cpp" />
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<ClCompile Include="Shader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="SwapChain.h" />
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<ClInclude Include="D3DCommon.h" />
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<ClInclude Include="Shader.h" />
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</ItemGroup>
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</Project>
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