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https://github.com/dolphin-emu/dolphin.git
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msbuild: bundle all dolphin "core" code into single library
This commit is contained in:
@ -1,60 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EC1A314C-5588-4506-9C1E-2E58E5817F75}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="OGLBoundingBox.cpp" />
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<ClCompile Include="OGLMain.cpp" />
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<ClCompile Include="OGLNativeVertexFormat.cpp" />
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<ClCompile Include="OGLPerfQuery.cpp" />
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<ClCompile Include="OGLPipeline.cpp" />
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<ClCompile Include="OGLRender.cpp" />
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<ClCompile Include="OGLShader.cpp" />
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<ClCompile Include="OGLStreamBuffer.cpp" />
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<ClCompile Include="OGLTexture.cpp" />
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<ClCompile Include="OGLVertexManager.cpp" />
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<ClCompile Include="ProgramShaderCache.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GPUTimer.h" />
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<ClInclude Include="OGLBoundingBox.h" />
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<ClInclude Include="OGLPerfQuery.h" />
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<ClInclude Include="OGLPipeline.h" />
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<ClInclude Include="OGLRender.h" />
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<ClInclude Include="OGLShader.h" />
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<ClInclude Include="OGLStreamBuffer.h" />
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<ClInclude Include="OGLTexture.h" />
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<ClInclude Include="OGLVertexManager.h" />
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<ClInclude Include="ProgramShaderCache.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)zlib\zlib.vcxproj">
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<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,85 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Decoder">
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<UniqueIdentifier>{f29f8e7f-21ba-49da-8044-e5279a091c8f}</UniqueIdentifier>
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</Filter>
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<Filter Include="GLUtil">
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<UniqueIdentifier>{5bfec41c-1031-4925-8f98-38c7b49b1924}</UniqueIdentifier>
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</Filter>
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<Filter Include="Render">
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<UniqueIdentifier>{696df73b-378e-4399-8f21-999b65d78dcd}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="OGLNativeVertexFormat.cpp">
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<Filter>Decoder</Filter>
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</ClCompile>
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<ClCompile Include="OGLVertexManager.cpp">
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<Filter>Decoder</Filter>
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</ClCompile>
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<ClCompile Include="OGLBoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLPerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="ProgramShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLRender.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLStreamBuffer.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLMain.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="OGLTexture.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLShader.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="OGLPipeline.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="OGLVertexManager.h">
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<Filter>Decoder</Filter>
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</ClInclude>
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<ClInclude Include="OGLBoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLPerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="ProgramShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLRender.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLStreamBuffer.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="GPUTimer.h">
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<Filter>GLUtil</Filter>
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</ClInclude>
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<ClInclude Include="OGLTexture.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLShader.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="OGLPipeline.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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