mirror of
https://github.com/dolphin-emu/dolphin.git
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msbuild: bundle all dolphin "core" code into single library
This commit is contained in:
@ -1,202 +0,0 @@
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</ClInclude>
|
||||
<ClInclude Include="VertexManagerBase.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Fifo.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OpcodeDecoding.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureDecoder.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BPFunctions.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BPMemory.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BPStructs.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="CPMemory.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="XFMemory.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="XFStructs.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LightingShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PixelShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ShaderGenCommon.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureConversionShader.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PixelShaderManager.h">
|
||||
<Filter>Shader Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexShaderManager.h">
|
||||
<Filter>Shader Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FrameDump.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FPSCounter.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HiresTextures.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="IndexGenerator.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LookUpTables.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OnScreenDisplay.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PostProcessing.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Statistics.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VideoState.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DataReader.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoader.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoaderBase.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoader_Color.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoader_Normal.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoader_Position.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoader_TextCoord.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoaderManager.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoaderUtils.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AsyncRequests.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BoundingBox.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GeometryShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GeometryShaderManager.h">
|
||||
<Filter>Shader Managers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SamplerCommon.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureConfig.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AbstractTexture.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AsyncShaderCompiler.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="UberShaderPixel.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="UberShaderCommon.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="UberShaderVertex.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AbstractStagingTexture.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AbstractShader.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AbstractPipeline.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AbstractFramebuffer.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GXPipelineTypes.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ShaderCache.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FramebufferShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FramebufferManager.h">
|
||||
<Filter>Base</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureConverterShaderGen.h">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="NetPlayChatUI.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="NetPlayGolfUI.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="VertexLoaderARM64.h">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user