More multi-byte display fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-29 18:25:45 +00:00
parent 03c45646b4
commit 50139a394b
5 changed files with 15 additions and 15 deletions

View File

@ -865,7 +865,7 @@ void CISOProperties::LoadGameConfig()
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString::FromAscii(sTemp.c_str()));
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
@ -951,7 +951,7 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(wxConvUTF8));
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
ActionReplayList_Save();
@ -1024,7 +1024,7 @@ void CISOProperties::PatchList_Load()
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(wxString::FromAscii(p.name.c_str()));
Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
Patches->Check(index, p.active);
++index;
}
@ -1068,7 +1068,7 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(wxString::FromAscii(onFrame.back().name.c_str()));
Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
@ -1097,7 +1097,7 @@ void CISOProperties::ActionReplayList_Load()
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(wxString::FromAscii(arCode.name.c_str()));
Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
Cheats->Check(index, arCode.active);
++index;
}