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Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this possible.
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@ -50,7 +50,7 @@ struct VideoConfig
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{
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VideoConfig();
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void Load(const char *ini_file);
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void GameIniLoad(const char *ini_file);
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void GameIniLoad(const char* default_ini, const char* game_ini);
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void VerifyValidity();
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void Save(const char *ini_file);
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void GameIniSave(const char* default_ini, const char* game_ini);
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