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Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this possible.
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@ -154,8 +154,10 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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const SCoreStartupParameter& core_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.GameIniLoad(core_params.m_strGameIniDefault.c_str(), core_params.m_strGameIniLocal.c_str());
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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@ -150,7 +150,8 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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// as only some driver/hardware configurations support dual source blending only enable it if is
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@ -172,7 +172,8 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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