Overlay local gameinis over global gameinis instead of copying.

Huge megacommit because a lot of things needed to be modified to make this
possible.
This commit is contained in:
Pierre Bourdon
2013-09-07 23:02:49 +02:00
parent cf4c39d2be
commit 501eafb407
1549 changed files with 544 additions and 609 deletions

View File

@ -150,7 +150,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
// as only some driver/hardware configurations support dual source blending only enable it if is