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OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
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@ -146,9 +146,9 @@ private:
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class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
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class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
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{
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{
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protected:
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protected:
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virtual bool WorkerThreadInitMainThread(void** param) override;
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bool WorkerThreadInitMainThread(void** param) override;
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virtual bool WorkerThreadInitWorkerThread(void* param) override;
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bool WorkerThreadInitWorkerThread(void* param) override;
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virtual void WorkerThreadExit(void* param) override;
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void WorkerThreadExit(void* param) override;
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};
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};
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struct SharedContextData
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struct SharedContextData
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