OGL/ProgramShaderCache: Remove unnecessary virtual keyword

This is superfluous, considering the override keyword is present.
This commit is contained in:
Lioncash 2017-09-02 17:27:16 -04:00
parent 657195fad5
commit 5059332d95

View File

@ -146,9 +146,9 @@ private:
class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
{ {
protected: protected:
virtual bool WorkerThreadInitMainThread(void** param) override; bool WorkerThreadInitMainThread(void** param) override;
virtual bool WorkerThreadInitWorkerThread(void* param) override; bool WorkerThreadInitWorkerThread(void* param) override;
virtual void WorkerThreadExit(void* param) override; void WorkerThreadExit(void* param) override;
}; };
struct SharedContextData struct SharedContextData