mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -92,7 +92,7 @@ GFXConfigDialogOGL::GFXConfigDialogOGL(wxWindow *parent, wxWindowID id, const wx
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g_Config.UpdateProjectionHack();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Close and unload the window
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// ---------------
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GFXConfigDialogOGL::~GFXConfigDialogOGL()
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@ -127,9 +127,9 @@ void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event))
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//Close();
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CloseWindow();
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}
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///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Add avaliable resolutions and other settings
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// ---------------
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void GFXConfigDialogOGL::AddFSReso(const char *reso)
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@ -142,7 +142,7 @@ void GFXConfigDialogOGL::AddWindowReso(const char *reso)
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arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
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}
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///////////////////////////////////////
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void GFXConfigDialogOGL::CreateGUIControls()
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@ -74,7 +74,7 @@
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#else
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CGcontext g_cgcontext;
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@ -646,7 +646,7 @@ GLuint Renderer::ResolveAndGetDepthTarget(const EFBRectangle &source_rect)
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}
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/////////////////////////////////////////////////////////////////////////////
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// Function: This function handles the OpenGL glScissor() function
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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@ -1049,7 +1049,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// We can now draw whatever we want on top of the picture. Then we copy the final picture to the output.
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Renderer::SwapBuffers()
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@ -375,9 +375,9 @@ void Win32Window::Cleanup()
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}
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}
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////////////////////////////////////////////////////////////
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/// Process a Win32 Event
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////////////////////////////////////////////////////////////
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void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
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{
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// Don't process any message until window is created
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@ -628,10 +628,10 @@ void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
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}
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}
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///////////////////////////////////////////////////////////
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/// Check the state of the shift keys on a key sf::Event,
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/// and return the corresponding SF key code
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////////////////////////////////////////////////////////////
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sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
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{
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static bool LShiftPrevDown = false;
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@ -658,9 +658,9 @@ sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
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return Code;
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}
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///////////////////////////////////////////////////////////
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/// Convert a Win32 virtual key code to a SFML key code
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////////////////////////////////////////////////////////////
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sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
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{
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switch (VirtualKey)
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@ -768,9 +768,9 @@ sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
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return sf::Key::Code(0);
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}
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///////////////////////////////////////////////////////////
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/// Win32 Callback for the window class
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////////////////////////////////////////////////////////////
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LRESULT CALLBACK Win32Window::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
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{
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// Associate handle and Window instance when the creation message is received
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@ -47,9 +47,9 @@
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SVideoInitialize g_VideoInitialize;
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PLUGIN_GLOBALS* globals;
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//////////////////////////////////////////////////////////////////////////
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// Nasty stuff which win32 needs for wxw
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//////////////////////////////////////////////////////////////////////////
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#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
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HINSTANCE g_hInstance;
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@ -92,7 +92,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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return TRUE;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
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if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to
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