Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!

Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcus Wanners
2009-09-02 21:00:45 +00:00
parent c64b1ca5dc
commit 50593397f3
81 changed files with 1049 additions and 1049 deletions

View File

@ -92,7 +92,7 @@ GFXConfigDialogOGL::GFXConfigDialogOGL(wxWindow *parent, wxWindowID id, const wx
g_Config.UpdateProjectionHack();
}
///////////////////////////////////////////////////////////////////////////////////////////////
// Close and unload the window
// ---------------
GFXConfigDialogOGL::~GFXConfigDialogOGL()
@ -127,9 +127,9 @@ void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event))
//Close();
CloseWindow();
}
///////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
// Add avaliable resolutions and other settings
// ---------------
void GFXConfigDialogOGL::AddFSReso(const char *reso)
@ -142,7 +142,7 @@ void GFXConfigDialogOGL::AddWindowReso(const char *reso)
arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
}
///////////////////////////////////////
void GFXConfigDialogOGL::CreateGUIControls()

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@ -74,7 +74,7 @@
#else
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGcontext g_cgcontext;
@ -646,7 +646,7 @@ GLuint Renderer::ResolveAndGetDepthTarget(const EFBRectangle &source_rect)
}
/////////////////////////////////////////////////////////////////////////////
// Function: This function handles the OpenGL glScissor() function
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
@ -1049,7 +1049,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
}
//////////////////////////////////////////////////////////////////////////////////////////
// We can now draw whatever we want on top of the picture. Then we copy the final picture to the output.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Renderer::SwapBuffers()

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@ -375,9 +375,9 @@ void Win32Window::Cleanup()
}
}
////////////////////////////////////////////////////////////
/// Process a Win32 Event
////////////////////////////////////////////////////////////
void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
{
// Don't process any message until window is created
@ -628,10 +628,10 @@ void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
}
}
///////////////////////////////////////////////////////////
/// Check the state of the shift keys on a key sf::Event,
/// and return the corresponding SF key code
////////////////////////////////////////////////////////////
sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
{
static bool LShiftPrevDown = false;
@ -658,9 +658,9 @@ sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
return Code;
}
///////////////////////////////////////////////////////////
/// Convert a Win32 virtual key code to a SFML key code
////////////////////////////////////////////////////////////
sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
{
switch (VirtualKey)
@ -768,9 +768,9 @@ sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
return sf::Key::Code(0);
}
///////////////////////////////////////////////////////////
/// Win32 Callback for the window class
////////////////////////////////////////////////////////////
LRESULT CALLBACK Win32Window::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
{
// Associate handle and Window instance when the creation message is received

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@ -47,9 +47,9 @@
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
//////////////////////////////////////////////////////////////////////////
// Nasty stuff which win32 needs for wxw
//////////////////////////////////////////////////////////////////////////
#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
HINSTANCE g_hInstance;
@ -92,7 +92,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
return TRUE;
}
#endif
//////////////////////////////////////////////////////////////////////////
/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to