Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!

Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcus Wanners
2009-09-02 21:00:45 +00:00
parent c64b1ca5dc
commit 50593397f3
81 changed files with 1049 additions and 1049 deletions

View File

@ -74,7 +74,7 @@
#else
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGcontext g_cgcontext;
@ -646,7 +646,7 @@ GLuint Renderer::ResolveAndGetDepthTarget(const EFBRectangle &source_rect)
}
/////////////////////////////////////////////////////////////////////////////
// Function: This function handles the OpenGL glScissor() function
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
@ -1049,7 +1049,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
}
//////////////////////////////////////////////////////////////////////////////////////////
// We can now draw whatever we want on top of the picture. Then we copy the final picture to the output.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Renderer::SwapBuffers()