Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!

Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcus Wanners
2009-09-02 21:00:45 +00:00
parent c64b1ca5dc
commit 50593397f3
81 changed files with 1049 additions and 1049 deletions

View File

@ -375,9 +375,9 @@ void Win32Window::Cleanup()
}
}
////////////////////////////////////////////////////////////
/// Process a Win32 Event
////////////////////////////////////////////////////////////
void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
{
// Don't process any message until window is created
@ -628,10 +628,10 @@ void Win32Window::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
}
}
///////////////////////////////////////////////////////////
/// Check the state of the shift keys on a key sf::Event,
/// and return the corresponding SF key code
////////////////////////////////////////////////////////////
sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
{
static bool LShiftPrevDown = false;
@ -658,9 +658,9 @@ sf::Key::Code Win32Window::GetShiftState(bool KeyDown)
return Code;
}
///////////////////////////////////////////////////////////
/// Convert a Win32 virtual key code to a SFML key code
////////////////////////////////////////////////////////////
sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
{
switch (VirtualKey)
@ -768,9 +768,9 @@ sf::Key::Code Win32Window::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
return sf::Key::Code(0);
}
///////////////////////////////////////////////////////////
/// Win32 Callback for the window class
////////////////////////////////////////////////////////////
LRESULT CALLBACK Win32Window::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
{
// Associate handle and Window instance when the creation message is received