VideoCommon: De-globalize VertexShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-28 15:38:46 +01:00
parent 0900e68986
commit 50625728e0
19 changed files with 151 additions and 101 deletions

View File

@ -264,12 +264,14 @@ void VertexManager::UploadUniforms()
{
auto& system = Core::System::GetInstance();
if (VertexShaderManager::dirty)
auto& vertex_shader_manager = system.GetVertexShaderManager();
if (vertex_shader_manager.dirty)
{
UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &VertexShaderManager::constants,
UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &vertex_shader_manager.constants,
sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
vertex_shader_manager.dirty = false;
}
if (GeometryShaderManager::dirty)
{
UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,