VideoCommon: De-globalize VertexShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-28 15:38:46 +01:00
parent 0900e68986
commit 50625728e0
19 changed files with 151 additions and 101 deletions

View File

@ -204,17 +204,20 @@ void VertexManager::UploadUniforms()
void VertexManager::UpdateVertexShaderConstants()
{
if (!VertexShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
if (!vertex_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &vertex_shader_manager.constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
vertex_shader_manager.dirty = false;
}
void VertexManager::UpdateGeometryShaderConstants()
@ -289,6 +292,7 @@ void VertexManager::UploadAllConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
// Update bindings
StateTracker::GetInstance()->SetGXUniformBuffer(
@ -308,7 +312,7 @@ void VertexManager::UploadAllConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
&VertexShaderManager::constants, sizeof(VertexShaderConstants));
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
@ -317,7 +321,7 @@ void VertexManager::UploadAllConstants()
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}