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VideoCommon: De-globalize VertexShaderManager class.
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@ -3,43 +3,65 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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struct PortableVertexDeclaration;
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// The non-API dependent parts.
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class VertexShaderManager
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class alignas(16) VertexShaderManager
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{
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public:
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static void Init();
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static void Dirty();
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static void DoState(PointerWrap& p);
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void Init();
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void Dirty();
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void DoState(PointerWrap& p);
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// constant management
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static void SetConstants(const std::vector<std::string>& textures);
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void SetConstants(const std::vector<std::string>& textures);
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static void InvalidateXFRange(int start, int end);
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static void SetTexMatrixChangedA(u32 value);
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static void SetTexMatrixChangedB(u32 value);
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetMaterialColorChanged(int index);
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void InvalidateXFRange(int start, int end);
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void SetTexMatrixChangedA(u32 value);
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void SetTexMatrixChangedB(u32 value);
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void SetViewportChanged();
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void SetProjectionChanged();
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void SetMaterialColorChanged(int index);
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static void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
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static void SetTexMatrixInfoChanged(int index);
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static void SetLightingConfigChanged();
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void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
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void SetTexMatrixInfoChanged(int index);
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void SetLightingConfigChanged();
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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// NOTE: g_fProjectionMatrix must be up to date when this is called
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// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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static VertexShaderConstants constants;
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static bool dirty;
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VertexShaderConstants constants{};
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bool dirty = false;
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private:
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alignas(16) std::array<float, 16> g_fProjectionMatrix;
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// track changes
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std::array<bool, 2> bTexMatricesChanged{};
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bool bPosNormalMatrixChanged = false;
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bool bProjectionChanged = false;
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bool bViewportChanged = false;
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bool bTexMtxInfoChanged = false;
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bool bLightingConfigChanged = false;
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bool bProjectionGraphicsModChange = false;
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BitSet32 nMaterialsChanged;
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std::array<int, 2> nTransformMatricesChanged{}; // min,max
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std::array<int, 2> nNormalMatricesChanged{}; // min,max
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std::array<int, 2> nPostTransformMatricesChanged{}; // min,max
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std::array<int, 2> nLightsChanged{}; // min,max
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Common::Matrix44 s_viewportCorrection{};
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};
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