VideoCommon: De-globalize VertexShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-28 15:38:46 +01:00
parent 0900e68986
commit 50625728e0
19 changed files with 151 additions and 101 deletions

View File

@ -3,43 +3,65 @@
#pragma once
#include <array>
#include <string>
#include <vector>
#include "Common/BitSet.h"
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
struct PortableVertexDeclaration;
// The non-API dependent parts.
class VertexShaderManager
class alignas(16) VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
void Init();
void Dirty();
void DoState(PointerWrap& p);
// constant management
static void SetConstants(const std::vector<std::string>& textures);
void SetConstants(const std::vector<std::string>& textures);
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
void InvalidateXFRange(int start, int end);
void SetTexMatrixChangedA(u32 value);
void SetTexMatrixChangedB(u32 value);
void SetViewportChanged();
void SetProjectionChanged();
void SetMaterialColorChanged(int index);
static void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
static void SetTexMatrixInfoChanged(int index);
static void SetLightingConfigChanged();
void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
void SetTexMatrixInfoChanged(int index);
void SetLightingConfigChanged();
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: g_fProjectionMatrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static VertexShaderConstants constants;
static bool dirty;
VertexShaderConstants constants{};
bool dirty = false;
private:
alignas(16) std::array<float, 16> g_fProjectionMatrix;
// track changes
std::array<bool, 2> bTexMatricesChanged{};
bool bPosNormalMatrixChanged = false;
bool bProjectionChanged = false;
bool bViewportChanged = false;
bool bTexMtxInfoChanged = false;
bool bLightingConfigChanged = false;
bool bProjectionGraphicsModChange = false;
BitSet32 nMaterialsChanged;
std::array<int, 2> nTransformMatricesChanged{}; // min,max
std::array<int, 2> nNormalMatricesChanged{}; // min,max
std::array<int, 2> nPostTransformMatricesChanged{}; // min,max
std::array<int, 2> nLightsChanged{}; // min,max
Common::Matrix44 s_viewportCorrection{};
};