VideoCommon: De-globalize VertexShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-28 15:38:46 +01:00
parent 0900e68986
commit 50625728e0
19 changed files with 151 additions and 101 deletions

View File

@ -21,13 +21,14 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h"
static void XFMemWritten(u32 transferSize, u32 baseAddress)
static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transferSize,
u32 baseAddress)
{
g_vertex_manager->Flush();
VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
}
static void XFRegWritten(u32 address, u32 value)
static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address, u32 value)
{
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
{
@ -61,7 +62,7 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETNUMCHAN:
if (xfmem.numChan.numColorChans != (value & 3))
g_vertex_manager->Flush();
VertexShaderManager::SetLightingConfigChanged();
vertex_shader_manager.SetLightingConfigChanged();
break;
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
@ -71,7 +72,7 @@ static void XFRegWritten(u32 address, u32 value)
if (xfmem.ambColor[chan] != value)
{
g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan);
vertex_shader_manager.SetMaterialColorChanged(chan);
}
break;
}
@ -83,7 +84,7 @@ static void XFRegWritten(u32 address, u32 value)
if (xfmem.matColor[chan] != value)
{
g_vertex_manager->Flush();
VertexShaderManager::SetMaterialColorChanged(chan + 2);
vertex_shader_manager.SetMaterialColorChanged(chan + 2);
}
break;
}
@ -94,21 +95,21 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETCHAN1_ALPHA:
if (((u32*)&xfmem)[address] != (value & 0x7fff))
g_vertex_manager->Flush();
VertexShaderManager::SetLightingConfigChanged();
vertex_shader_manager.SetLightingConfigChanged();
break;
case XFMEM_DUALTEX:
if (xfmem.dualTexTrans.enabled != bool(value & 1))
g_vertex_manager->Flush();
VertexShaderManager::SetTexMatrixInfoChanged(-1);
vertex_shader_manager.SetTexMatrixInfoChanged(-1);
break;
case XFMEM_SETMATRIXINDA:
VertexShaderManager::SetTexMatrixChangedA(value);
vertex_shader_manager.SetTexMatrixChangedA(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break;
case XFMEM_SETMATRIXINDB:
VertexShaderManager::SetTexMatrixChangedB(value);
vertex_shader_manager.SetTexMatrixChangedB(value);
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
break;
@ -121,7 +122,7 @@ static void XFRegWritten(u32 address, u32 value)
{
auto& system = Core::System::GetInstance();
g_vertex_manager->Flush();
VertexShaderManager::SetViewportChanged();
vertex_shader_manager.SetViewportChanged();
system.GetPixelShaderManager().SetViewportChanged();
GeometryShaderManager::SetViewportChanged();
break;
@ -135,7 +136,7 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETPROJECTION + 5:
case XFMEM_SETPROJECTION + 6:
g_vertex_manager->Flush();
VertexShaderManager::SetProjectionChanged();
vertex_shader_manager.SetProjectionChanged();
GeometryShaderManager::SetProjectionChanged();
break;
@ -153,7 +154,7 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETTEXMTXINFO + 6:
case XFMEM_SETTEXMTXINFO + 7:
g_vertex_manager->Flush();
VertexShaderManager::SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
break;
case XFMEM_SETPOSTMTXINFO:
@ -165,7 +166,7 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETPOSTMTXINFO + 6:
case XFMEM_SETPOSTMTXINFO + 7:
g_vertex_manager->Flush();
VertexShaderManager::SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
break;
// --------------
@ -218,6 +219,9 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
end_address = XFMEM_REGISTERS_END;
}
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
// write to XF mem
if (base_address < XFMEM_REGISTERS_START)
{
@ -230,7 +234,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
base_address = XFMEM_REGISTERS_START;
}
XFMemWritten(xf_mem_transfer_size, xf_mem_base);
XFMemWritten(vertex_shader_manager, xf_mem_transfer_size, xf_mem_base);
for (u32 i = 0; i < xf_mem_transfer_size; i++)
{
((u32*)&xfmem)[xf_mem_base + i] = Common::swap32(data);
@ -245,7 +249,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
{
const u32 value = Common::swap32(data);
XFRegWritten(address, value);
XFRegWritten(vertex_shader_manager, address, value);
((u32*)&xfmem)[address] = value;
data += 4;
@ -272,13 +276,15 @@ void LoadIndexedXF(CPArray array, u32 index, u16 address, u8 size)
newData = (u32*)memory.GetPointer(g_main_cp_state.array_bases[array] +
g_main_cp_state.array_strides[array] * index);
}
auto& vertex_shader_manager = system.GetVertexShaderManager();
bool changed = false;
for (u32 i = 0; i < size; ++i)
{
if (currData[i] != Common::swap32(newData[i]))
{
changed = true;
XFMemWritten(size, address);
XFMemWritten(vertex_shader_manager, size, address);
break;
}
}