Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-29 21:54:42 +00:00
parent 9ccf992aaa
commit 5064c0decc
2 changed files with 15 additions and 5 deletions

View File

@ -94,7 +94,7 @@ static int s_MSAASamples = 1;
static int s_MSAACoverageSamples = 0;
static bool s_bHaveStencilBuffer = false;
static bool s_bHaveFramebufferBlit = false;
bool s_bHaveFramebufferBlit = false; // export to FramebufferManager.cpp
static bool s_bHaveCoverageMSAA = false;
static u32 s_blendMode;
static bool s_bNativeResolution = false;