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https://github.com/dolphin-emu/dolphin.git
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Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5548 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -332,7 +332,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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ToolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GC Pad"), m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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