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Rename VI Skip to VBI Skip
VI Skip was very hard to explain on the blog, so this small changes clarifies what VI Skip is to resolve that issue.
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@ -106,7 +106,7 @@ void HacksWidget::CreateWidgets()
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m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING);
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m_save_texture_cache_state =
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new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
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m_vi_skip = new GraphicsBool(tr("VI Skip"), Config::GFX_HACK_VI_SKIP);
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m_vi_skip = new GraphicsBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP);
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other_layout->addWidget(m_fast_depth_calculation, 0, 0);
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other_layout->addWidget(m_disable_bounding_box, 0, 1);
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@ -285,7 +285,7 @@ void HacksWidget::AddDescriptions()
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"effect when native internal resolution is used.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_VI_SKIP_DESCRIPTION[] =
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QT_TR_NOOP("Skips VI interrupts when lag is detected, allowing for "
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QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for "
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"smooth audio playback when emulation speed is not 100%. <br><br>"
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"<dolphin_emphasis>WARNING: Can cause freezes and compatibility "
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"issues.</dolphin_emphasis> <br><br>"
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