Rename VI Skip to VBI Skip

VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
This commit is contained in:
MayImilae
2023-02-11 20:26:44 -08:00
parent fbb3db71b2
commit 508c79a66f
2 changed files with 4 additions and 4 deletions

View File

@ -106,7 +106,7 @@ void HacksWidget::CreateWidgets()
m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUNDING);
m_save_texture_cache_state =
new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
m_vi_skip = new GraphicsBool(tr("VI Skip"), Config::GFX_HACK_VI_SKIP);
m_vi_skip = new GraphicsBool(tr("VBI Skip"), Config::GFX_HACK_VI_SKIP);
other_layout->addWidget(m_fast_depth_calculation, 0, 0);
other_layout->addWidget(m_disable_bounding_box, 0, 1);
@ -285,7 +285,7 @@ void HacksWidget::AddDescriptions()
"effect when native internal resolution is used.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_VI_SKIP_DESCRIPTION[] =
QT_TR_NOOP("Skips VI interrupts when lag is detected, allowing for "
QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for "
"smooth audio playback when emulation speed is not 100%. <br><br>"
"<dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br>"