Assert: Uppercase assertion macros

Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
This commit is contained in:
Lioncash
2018-03-14 20:34:35 -04:00
parent 19d97f3fd9
commit 50a476c371
135 changed files with 719 additions and 741 deletions

View File

@ -43,31 +43,31 @@ D3DBlob* DXShader::GetByteCode() const
ID3D11VertexShader* DXShader::GetD3DVertexShader() const
{
_dbg_assert_(VIDEO, m_stage == ShaderStage::Vertex);
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
return static_cast<ID3D11VertexShader*>(m_shader);
}
ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
{
_dbg_assert_(VIDEO, m_stage == ShaderStage::Geometry);
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
return static_cast<ID3D11GeometryShader*>(m_shader);
}
ID3D11PixelShader* DXShader::GetD3DPixelShader() const
{
_dbg_assert_(VIDEO, m_stage == ShaderStage::Pixel);
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
return static_cast<ID3D11PixelShader*>(m_shader);
}
ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
{
_dbg_assert_(VIDEO, m_stage == ShaderStage::Compute);
DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
return static_cast<ID3D11ComputeShader*>(m_shader);
}
bool DXShader::HasBinary() const
{
_assert_(m_bytecode);
ASSERT(m_bytecode);
return true;
}