mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
This commit is contained in:
@ -108,7 +108,7 @@ bool UsePersistentStagingBuffers()
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OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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_dbg_assert_msg_(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1,
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DEBUG_ASSERT_MSG(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1,
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"OpenGL does not support multisampled textures with mip levels");
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GLenum target =
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@ -138,7 +138,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co
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if (m_config.rendertarget)
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{
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// We can't render to compressed formats.
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_assert_(!IsCompressedFormat(m_config.format));
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ASSERT(!IsCompressedFormat(m_config.format));
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if (!g_ogl_config.bSupportsTextureStorage && !tex_config.IsMultisampled())
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{
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for (u32 level = 0; level < m_config.levels; level++)
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@ -185,8 +185,8 @@ void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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u32 dst_layer, u32 dst_level)
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{
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const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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if (g_ogl_config.bSupportsCopySubImage)
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{
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glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, src_level, src_rect.left,
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@ -279,9 +279,9 @@ void OGLTexture::ResolveFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
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{
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const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
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_dbg_assert_(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
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DEBUG_ASSERT(VIDEO, m_config.samples > 1 && m_config.width == srcentry->m_config.width &&
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m_config.height == srcentry->m_config.height && m_config.samples == 1);
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_dbg_assert_(VIDEO,
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DEBUG_ASSERT(VIDEO,
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rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
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rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
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BlitFramebuffer(const_cast<OGLTexture*>(srcentry), rect, layer, level, rect, layer, level);
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@ -398,7 +398,7 @@ std::unique_ptr<OGLStagingTexture> OGLStagingTexture::Create(StagingTextureType
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glBufferStorage(target, buffer_size, nullptr, buffer_flags);
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buffer_ptr =
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reinterpret_cast<char*>(glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, buffer_size, map_flags));
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_assert_(buffer_ptr != nullptr);
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ASSERT(buffer_ptr != nullptr);
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}
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else
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{
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@ -417,13 +417,13 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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_assert_(m_type == StagingTextureType::Readback);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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_assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
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_assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
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ASSERT(m_type == StagingTextureType::Readback);
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ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
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ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
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// Unmap the buffer before writing when not using persistent mappings.
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if (!UsePersistentStagingBuffers())
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@ -492,13 +492,13 @@ void OGLStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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_assert_(m_type == StagingTextureType::Upload);
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_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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_assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
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_assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
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ASSERT(m_type == StagingTextureType::Upload);
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ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
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src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
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ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
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dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
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size_t src_offset = src_rect.top * m_config.GetStride() + src_rect.left * m_texel_size;
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size_t copy_size = src_rect.GetHeight() * m_config.GetStride();
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@ -655,7 +655,7 @@ std::unique_ptr<OGLFramebuffer> OGLFramebuffer::Create(const OGLTexture* color_a
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}
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}
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_dbg_assert_(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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DEBUG_ASSERT(VIDEO, glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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FramebufferManager::SetFramebuffer(0);
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return std::make_unique<OGLFramebuffer>(color_format, depth_format, width, height, layers,
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samples, fbo);
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@ -507,7 +507,7 @@ void ProgramShaderCache::Shutdown()
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s_last_VAO = 0;
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// All pipeline programs should have been released.
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_dbg_assert_(VIDEO, s_pipeline_programs.empty());
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DEBUG_ASSERT(VIDEO, s_pipeline_programs.empty());
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s_pipeline_programs.clear();
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}
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@ -575,14 +575,14 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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prog->key = key;
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// Attach shaders.
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_assert_(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
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_assert_(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
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ASSERT(vertex_shader && vertex_shader->GetStage() == ShaderStage::Vertex);
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ASSERT(pixel_shader && pixel_shader->GetStage() == ShaderStage::Pixel);
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prog->shader.glprogid = glCreateProgram();
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glAttachShader(prog->shader.glprogid, vertex_shader->GetGLShaderID());
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glAttachShader(prog->shader.glprogid, pixel_shader->GetGLShaderID());
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if (geometry_shader)
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{
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_assert_(geometry_shader->GetStage() == ShaderStage::Geometry);
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ASSERT(geometry_shader->GetStage() == ShaderStage::Geometry);
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glAttachShader(prog->shader.glprogid, geometry_shader->GetGLShaderID());
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}
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@ -627,7 +627,7 @@ const PipelineProgram* ProgramShaderCache::GetPipelineProgram(const GLVertexForm
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void ProgramShaderCache::ReleasePipelineProgram(const PipelineProgram* prog)
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{
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auto iter = s_pipeline_programs.find(prog->key);
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_assert_(iter != s_pipeline_programs.end() && prog == iter->second.get());
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ASSERT(iter != s_pipeline_programs.end() && prog == iter->second.get());
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if (--iter->second->reference_count == 0)
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{
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@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
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void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
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{
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_dbg_assert_(VIDEO, uniforms_size > 0);
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DEBUG_ASSERT(VIDEO, uniforms_size > 0);
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auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
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uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
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@ -132,7 +132,7 @@ GLuint TextureCache::GetColorCopyPositionUniform() const
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bool TextureCache::CompilePaletteShader(TLUTFormat tlutfmt, const std::string& vcode,
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const std::string& pcode, const std::string& gcode)
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{
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_assert_(IsValidTLUTFormat(tlutfmt));
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ASSERT(IsValidTLUTFormat(tlutfmt));
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PaletteShader& shader = m_palette_shaders[static_cast<int>(tlutfmt)];
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if (!ProgramShaderCache::CompileShader(shader.shader, vcode, pcode, gcode))
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@ -289,7 +289,7 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
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if (!g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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return;
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_assert_(IsValidTLUTFormat(tlutfmt));
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ASSERT(IsValidTLUTFormat(tlutfmt));
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const PaletteShader& palette_shader = m_palette_shaders[static_cast<int>(tlutfmt)];
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g_renderer->ResetAPIState();
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