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Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
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@ -21,8 +21,8 @@ VertexShaderUid GetVertexShaderUid()
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vertex_shader_uid_data* uid_data = out.GetUidData<vertex_shader_uid_data>();
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memset(uid_data, 0, sizeof(*uid_data));
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_assert_(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens);
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_assert_(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans);
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ASSERT(bpmem.genMode.numtexgens == xfmem.numTexGen.numTexGens);
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ASSERT(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans);
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uid_data->numTexGens = xfmem.numTexGen.numTexGens;
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uid_data->components = VertexLoaderManager::g_current_components;
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@ -262,8 +262,8 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
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}
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break;
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case XF_SRCCOLORS_INROW:
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_assert_(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 ||
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texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1);
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ASSERT(texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 ||
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texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1);
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break;
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case XF_SRCBINORMAL_T_INROW:
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if (uid_data->components & VB_HAS_NRM1)
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@ -278,7 +278,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
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}
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break;
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default:
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_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW);
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ASSERT(texinfo.sourcerow <= XF_SRCTEX7_INROW);
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if (uid_data->components & (VB_HAS_UV0 << (texinfo.sourcerow - XF_SRCTEX0_INROW)))
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out.Write("coord = float4(rawtex%d.x, rawtex%d.y, 1.0, 1.0);\n",
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texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW);
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@ -307,7 +307,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
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{
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// The following assert was triggered in House of the Dead Overkill and Star Wars Rogue
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// Squadron 2
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//_assert_(0); // should have normals
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// ASSERT(0); // should have normals
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out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
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}
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