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Qt/AchievementHeaderWidget: Don't crash when we get an empty player or game badge
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d665175a2b
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@ -84,10 +84,13 @@ void AchievementHeaderWidget::UpdateData()
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m_user_icon->setVisible(false);
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m_user_icon->clear();
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m_user_icon->setText({});
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QImage i_user_icon(&player_badge.data.front(), player_badge.width, player_badge.height,
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QImage::Format_RGBA8888);
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m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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if (!player_badge.data.empty())
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{
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QImage i_user_icon(player_badge.data.data(), player_badge.width, player_badge.height,
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QImage::Format_RGBA8888);
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m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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}
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m_user_icon->adjustSize();
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m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
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m_user_icon->setVisible(true);
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@ -100,10 +103,13 @@ void AchievementHeaderWidget::UpdateData()
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{
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rc_client_user_game_summary_t game_summary;
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rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
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QImage i_game_icon(&game_badge.data.front(), game_badge.width, game_badge.height,
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QImage::Format_RGBA8888);
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m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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if (game_badge.data.empty())
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{
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QImage i_game_icon(game_badge.data.data(), game_badge.width, game_badge.height,
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QImage::Format_RGBA8888);
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m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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}
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m_game_icon->adjustSize();
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std::string_view color = AchievementManager::GRAY;
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if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
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