DX11 code maintenance, part 2:

Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-24 09:10:35 +00:00
parent e0b757fe6a
commit 50c1baf8de
8 changed files with 35 additions and 30 deletions

View File

@ -67,7 +67,7 @@ public:
virtual void SetInterlacingMode() = 0;
virtual void ApplyState() = 0;
virtual void UnsetTextures() = 0;
virtual void RestoreState() = 0;
// Real internal resolution:
// D3D doesn't support viewports larger than the target size, so we need to resize the target to the viewport size for those.