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DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer. Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -67,7 +67,7 @@ public:
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virtual void SetInterlacingMode() = 0;
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virtual void ApplyState() = 0;
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virtual void UnsetTextures() = 0;
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virtual void RestoreState() = 0;
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// Real internal resolution:
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// D3D doesn't support viewports larger than the target size, so we need to resize the target to the viewport size for those.
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