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DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer. Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -51,7 +51,6 @@ public:
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D3D11_RASTERIZER_DESC rastdesc;
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D3D11_DEPTH_STENCIL_DESC depthdesc;
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float psconstants[C_PENVCONST_END*4];
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float vsconstants[C_VENVCONST_END*4];
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