DX11 code maintenance, part 2:

Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-24 09:10:35 +00:00
parent e0b757fe6a
commit 50c1baf8de
8 changed files with 35 additions and 30 deletions

View File

@ -24,8 +24,9 @@ public:
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
void ApplyState();
void UnsetTextures();
void RestoreState();
void RenderText(const char* pstr, int left, int top, u32 color);