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DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer. Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,8 +24,9 @@ public:
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState();
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void UnsetTextures();
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void RestoreState();
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void RenderText(const char* pstr, int left, int top, u32 color);
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