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DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer. Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -234,7 +234,7 @@ void VertexManager::vFlush()
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g_renderer->ApplyState();
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LoadBuffers();
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Draw(stride);
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g_renderer->UnsetTextures();
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g_renderer->RestoreState();
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D3D::gfxstate->Reset();
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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