mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer. Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -26,7 +26,7 @@ public:
|
||||
|
||||
// No need to implement these in D3D9
|
||||
void ApplyState() {}
|
||||
void UnsetTextures() {}
|
||||
void RestoreState() {}
|
||||
|
||||
void RenderText(const char* pstr, int left, int top, u32 color);
|
||||
|
||||
|
Reference in New Issue
Block a user