Added a toggle switch for the OpenMP texture decoder in the graphics settings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2011-03-19 01:55:57 +00:00
parent 4079523346
commit 50c5dbdb09
6 changed files with 28 additions and 3 deletions

View File

@ -693,7 +693,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
{
#ifdef _OPENMP
//Dont use multithreading in small Textures
if(width > 127 && height > 127)
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
{
//don't span to many threads they will kill the rest of the emu :)
omp_set_num_threads((cpu_info.num_cores + 2) / 3);
@ -968,7 +968,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
#ifdef _OPENMP
if(width > 127 && height > 127)
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
{
//don't span to many threads they will kill the rest of the emu :)
omp_set_num_threads((cpu_info.num_cores + 2) / 3);