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VertexLoader: Move the old Datareader function into VertexLoader
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93
Source/Core/VideoCommon/VertexLoaderUtils.h
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93
Source/Core/VideoCommon/VertexLoaderUtils.h
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "VideoCommon/VertexManagerBase.h"
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extern u8* g_video_buffer_read_ptr;
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__forceinline void DataSkip(u32 skip)
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{
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g_video_buffer_read_ptr += skip;
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}
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// probably unnecessary
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template <int count>
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__forceinline void DataSkip()
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{
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g_video_buffer_read_ptr += count;
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}
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template <typename T>
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__forceinline T DataPeek(int _uOffset, u8** bufp = &g_video_buffer_read_ptr)
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{
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auto const result = Common::FromBigEndian(*reinterpret_cast<T*>(*bufp + _uOffset));
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return result;
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}
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// TODO: kill these
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__forceinline u8 DataPeek8(int _uOffset)
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{
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return DataPeek<u8>(_uOffset);
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}
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__forceinline u16 DataPeek16(int _uOffset)
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{
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return DataPeek<u16>(_uOffset);
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}
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__forceinline u32 DataPeek32(int _uOffset)
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{
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return DataPeek<u32>(_uOffset);
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}
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template <typename T>
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__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
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{
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auto const result = DataPeek<T>(0, bufp);
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*bufp += sizeof(T);
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return result;
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}
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// TODO: kill these
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__forceinline u8 DataReadU8()
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{
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return DataRead<u8>();
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}
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__forceinline s8 DataReadS8()
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{
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return DataRead<s8>();
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}
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__forceinline u16 DataReadU16()
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{
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return DataRead<u16>();
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}
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__forceinline u32 DataReadU32()
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{
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return DataRead<u32>();
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}
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__forceinline u32 DataReadU32Unswapped()
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{
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u32 tmp = *(u32*)g_video_buffer_read_ptr;
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g_video_buffer_read_ptr += 4;
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return tmp;
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}
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__forceinline u8* DataGetPosition()
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{
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return g_video_buffer_read_ptr;
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}
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template <typename T>
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__forceinline void DataWrite(T data)
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{
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*(T*)VertexManager::s_pCurBufferPointer = data;
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VertexManager::s_pCurBufferPointer += sizeof(T);
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}
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