VertexLoader: Move the old Datareader function into VertexLoader

This commit is contained in:
degasus 2014-11-29 03:39:24 +01:00
parent 21970c4a2a
commit 50de4238bb
8 changed files with 103 additions and 92 deletions

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@ -14,8 +14,8 @@
#include "VideoBackends/Software/SWVertexLoader.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/VertexLoaderUtils.h"
typedef void (*DecodingFunction)(u32);

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@ -20,8 +20,8 @@
#include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/VideoBackend.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/VertexLoaderUtils.h"
namespace SWCommandProcessor
{

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@ -13,7 +13,6 @@
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"

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@ -5,9 +5,6 @@
#pragma once
#include "Common/Common.h"
#include "VideoCommon/VertexManagerBase.h"
extern u8* g_video_buffer_read_ptr;
class DataReader
{
@ -66,86 +63,3 @@ private:
u8* __restrict buffer;
u8* end;
};
__forceinline void DataSkip(u32 skip)
{
g_video_buffer_read_ptr += skip;
}
// probably unnecessary
template <int count>
__forceinline void DataSkip()
{
g_video_buffer_read_ptr += count;
}
template <typename T>
__forceinline T DataPeek(int _uOffset, u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = Common::FromBigEndian(*reinterpret_cast<T*>(*bufp + _uOffset));
return result;
}
// TODO: kill these
__forceinline u8 DataPeek8(int _uOffset)
{
return DataPeek<u8>(_uOffset);
}
__forceinline u16 DataPeek16(int _uOffset)
{
return DataPeek<u16>(_uOffset);
}
__forceinline u32 DataPeek32(int _uOffset)
{
return DataPeek<u32>(_uOffset);
}
template <typename T>
__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = DataPeek<T>(0, bufp);
*bufp += sizeof(T);
return result;
}
// TODO: kill these
__forceinline u8 DataReadU8()
{
return DataRead<u8>();
}
__forceinline s8 DataReadS8()
{
return DataRead<s8>();
}
__forceinline u16 DataReadU16()
{
return DataRead<u16>();
}
__forceinline u32 DataReadU32()
{
return DataRead<u32>();
}
__forceinline u32 DataReadU32Unswapped()
{
u32 tmp = *(u32*)g_video_buffer_read_ptr;
g_video_buffer_read_ptr += 4;
return tmp;
}
__forceinline u8* DataGetPosition()
{
return g_video_buffer_read_ptr;
}
template <typename T>
__forceinline void DataWrite(T data)
{
*(T*)VertexManager::s_pCurBufferPointer = data;
VertexManager::s_pCurBufferPointer += sizeof(T);
}

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@ -18,6 +18,7 @@
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexLoaderUtils.h"
#if _M_SSE >= 0x401
#include <smmintrin.h>

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@ -0,0 +1,93 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "VideoCommon/VertexManagerBase.h"
extern u8* g_video_buffer_read_ptr;
__forceinline void DataSkip(u32 skip)
{
g_video_buffer_read_ptr += skip;
}
// probably unnecessary
template <int count>
__forceinline void DataSkip()
{
g_video_buffer_read_ptr += count;
}
template <typename T>
__forceinline T DataPeek(int _uOffset, u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = Common::FromBigEndian(*reinterpret_cast<T*>(*bufp + _uOffset));
return result;
}
// TODO: kill these
__forceinline u8 DataPeek8(int _uOffset)
{
return DataPeek<u8>(_uOffset);
}
__forceinline u16 DataPeek16(int _uOffset)
{
return DataPeek<u16>(_uOffset);
}
__forceinline u32 DataPeek32(int _uOffset)
{
return DataPeek<u32>(_uOffset);
}
template <typename T>
__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = DataPeek<T>(0, bufp);
*bufp += sizeof(T);
return result;
}
// TODO: kill these
__forceinline u8 DataReadU8()
{
return DataRead<u8>();
}
__forceinline s8 DataReadS8()
{
return DataRead<s8>();
}
__forceinline u16 DataReadU16()
{
return DataRead<u16>();
}
__forceinline u32 DataReadU32()
{
return DataRead<u32>();
}
__forceinline u32 DataReadU32Unswapped()
{
u32 tmp = *(u32*)g_video_buffer_read_ptr;
g_video_buffer_read_ptr += 4;
return tmp;
}
__forceinline u8* DataGetPosition()
{
return g_video_buffer_read_ptr;
}
template <typename T>
__forceinline void DataWrite(T data)
{
*(T*)VertexManager::s_pCurBufferPointer = data;
VertexManager::s_pCurBufferPointer += sizeof(T);
}

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@ -117,6 +117,7 @@
<ClInclude Include="TextureDecoder.h" />
<ClInclude Include="VertexLoader.h" />
<ClInclude Include="VertexLoaderManager.h" />
<ClInclude Include="VertexLoaderUtils.h" />
<ClInclude Include="VertexLoader_Color.h" />
<ClInclude Include="VertexLoader_Normal.h" />
<ClInclude Include="VertexLoader_Position.h" />

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@ -275,6 +275,9 @@
<ClInclude Include="VertexLoaderManager.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="VertexLoaderUtils.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="BoundingBox.h">
<Filter>Util</Filter>
</ClInclude>