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https://github.com/dolphin-emu/dolphin.git
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[Android] Fix gamepad input.
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@ -150,7 +150,7 @@ namespace ButtonManager
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{
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m_axises[std::make_pair(padID, axis)]->SetValue(value);
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}
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void GamepadEvent(std::string dev, ButtonType button, int action)
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void GamepadEvent(std::string dev, int button, int action)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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@ -161,7 +161,7 @@ namespace ButtonManager
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->PressEvent(button, action);
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}
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void GamepadAxisEvent(std::string dev, ButtonType axis, float value)
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void GamepadAxisEvent(std::string dev, int axis, float value)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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@ -183,17 +183,17 @@ namespace ButtonManager
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}
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// InputDevice
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void InputDevice::PressEvent(ButtonType button, int action)
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void InputDevice::PressEvent(int button, int action)
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{
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if (_binds.find(button) == _binds.end())
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if (_inputbinds.find(button) == _inputbinds.end())
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return;
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_buttons[_binds[button]->_bind] = action == 0 ? true : false;
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_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
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}
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void InputDevice::AxisEvent(ButtonType axis, float value)
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void InputDevice::AxisEvent(int axis, float value)
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{
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if (_binds.find(axis) == _binds.end())
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if (_inputbinds.find(axis) == _inputbinds.end())
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return;
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_axises[_binds[axis]->_bind] = value;
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_axises[_inputbinds[axis]->_buttontype] = value;
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}
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bool InputDevice::ButtonValue(int padID, ButtonType button)
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{
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@ -203,7 +203,7 @@ namespace ButtonManager
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if (it->second->_padID != padID)
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return false;
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if (it->second->_bindtype == BIND_BUTTON)
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return _buttons[it->second->_bind];
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return _buttons[it->second->_buttontype];
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else
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return AxisValue(padID, button);
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}
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@ -217,7 +217,7 @@ namespace ButtonManager
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if (it->second->_bindtype == BIND_BUTTON)
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return ButtonValue(padID, axis);
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else
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return _axises[it->second->_bind] * it->second->_neg;
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return _axises[it->second->_buttontype] * it->second->_neg;
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}
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}
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