Clean up screen saver inhibition and apply setting change immediately.

This commit is contained in:
Jordan Woyak
2020-10-18 13:06:11 -05:00
parent fa83a3a114
commit 50ec747840
5 changed files with 33 additions and 48 deletions

View File

@ -737,7 +737,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
if (selection)
{
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
EnableScreenSaver(false);
}
else
{
@ -745,7 +744,6 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
if (!default_path.isEmpty() && QFile::exists(default_path))
{
StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
EnableScreenSaver(false);
}
else
{
@ -776,7 +774,6 @@ void MainWindow::OnStopComplete()
{
m_stop_requested = false;
HideRenderWidget();
EnableScreenSaver(true);
#ifdef USE_DISCORD_PRESENCE
if (!m_netplay_dialog->isVisible())
Discord::UpdateDiscordPresence();
@ -993,13 +990,6 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
if (Config::Get(Config::MAIN_FULLSCREEN))
m_fullscreen_requested = true;
#ifdef Q_OS_WIN
// Prevents Windows from sleeping, turning off the display, or idling
EXECUTION_STATE shouldScreenSave =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
#endif
}
void MainWindow::SetFullScreenResolution(bool fullscreen)
@ -1304,6 +1294,10 @@ void MainWindow::NetPlayInit()
Discord::InitNetPlayFunctionality(*m_netplay_discord);
m_netplay_discord->Start();
#endif
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&MainWindow::UpdateScreenSaverInhibition);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&MainWindow::UpdateScreenSaverInhibition);
}
bool MainWindow::NetPlayJoin()
@ -1435,13 +1429,16 @@ void MainWindow::NetPlayQuit()
#endif
}
void MainWindow::EnableScreenSaver(bool enable)
void MainWindow::UpdateScreenSaverInhibition()
{
const bool inhibit =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GetWindowSystemType() == WindowSystemType::X11)
UICommon::EnableScreenSaver(winId(), enable);
UICommon::InhibitScreenSaver(winId(), inhibit);
#else
UICommon::EnableScreenSaver(enable);
UICommon::InhibitScreenSaver(inhibit);
#endif
}