Now OpenAL works, at least.

But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-20 02:23:26 +00:00
parent 7b6a0f9b72
commit 51163196d3
4 changed files with 80 additions and 80 deletions

View File

@ -33,7 +33,8 @@ public:
// Called from audio threads
virtual int Mix(short *sample, int numSamples);
virtual int GetNumSamples();
// Called from main thread
virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
@ -41,8 +42,6 @@ public:
int GetSampleRate() {return m_sampleRate;}
int GetDataSize() {return m_queueSize;}
void SetThrottle(bool use) { m_throttle = use;}
void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}