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Now OpenAL works, at least.
But Dolphin's sound stream system really needs a rethink. Because this is the root cause of constant blocking. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,7 +33,8 @@ public:
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// Called from audio threads
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virtual int Mix(short *sample, int numSamples);
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virtual int GetNumSamples();
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// Called from main thread
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virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
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@ -41,8 +42,6 @@ public:
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int GetSampleRate() {return m_sampleRate;}
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int GetDataSize() {return m_queueSize;}
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void SetThrottle(bool use) { m_throttle = use;}
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void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}
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