Now OpenAL works, at least.

But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-20 02:23:26 +00:00
parent 7b6a0f9b72
commit 51163196d3
4 changed files with 80 additions and 80 deletions

View File

@ -34,8 +34,9 @@
#include "AL/alc.h"
#endif // WIN32
// public use
#define SFX_MAX_SOURCE 1
#define OAL_BUFFER_SIZE 1024*1024
#define SFX_MAX_SOURCE 1
#define OAL_NUM_BUFFERS 2
#define OAL_BUFFER_SIZE (1024 * 8)
#endif
class OpenALStream: public SoundStream
@ -60,9 +61,9 @@ private:
Common::CriticalSection soundCriticalSection;
Common::Event soundSyncEvent;
short realtimeBuffer[OAL_BUFFER_SIZE];
ALuint g_uiSource;
ALuint *g_uiBuffers;
short realtimeBuffer[OAL_BUFFER_SIZE/sizeof(short)];
ALuint uiBuffers[OAL_NUM_BUFFERS];
ALuint uiSource;
#else
public:
OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}