Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -71,11 +71,7 @@ namespace BootManager
extern "C" HINSTANCE wxGetInstance();
#endif
// Boot the ISO or file
// ----------------
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
@ -117,40 +113,28 @@ bool BootCore(const std::string& _rFilename)
// ====================================================
// Load game specific settings
// ----------------
// Released when you LoadDefaults
IniFile *ini = new IniFile();
IniFile game_ini;
std::string unique_id = StartUp.GetUniqueID();
if (unique_id.size() == 6 && ini->Load((FULL_GAMECONFIG_DIR + unique_id + ".ini").c_str()))
StartUp.m_strGameIni = FULL_GAMECONFIG_DIR + unique_id + ".ini";
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
StartUp.gameIni = ini;
// ------------------------------------------------
// General settings
// ----------------
ini->Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
ini->Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
ini->Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
ini->Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
ini->Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// ------------------------------------------------
game_ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// Wii settings
// ----------------
if (StartUp.bWii)
{
//bRefreshList = false;
FILE* pStream; // file handle
u16 IPL_PGS = 0x17CC; // progressive scan
u16 IPL_AR = 0x04D9; // widescreen
ini->Get("Wii", "ProgressiveScan", &StartUp.bProgressiveScan, StartUp.bProgressiveScan);
ini->Get("Wii", "Widescreen", &StartUp.bWidescreen, StartUp.bWidescreen);
game_ini.Get("Wii", "ProgressiveScan", &StartUp.bProgressiveScan, StartUp.bProgressiveScan);
game_ini.Get("Wii", "Widescreen", &StartUp.bWidescreen, StartUp.bWidescreen);
// Save the update Wii SYSCONF settings
pStream = NULL;
pStream = fopen(WII_SYSCONF_FILE, "r+b");
if (pStream != NULL)
FILE* pStream = fopen(WII_SYSCONF_FILE, "r+b");
if (pStream)
{
const int IPL_PGS = 0x17CC; // progressive scan
const int IPL_AR = 0x04D9; // widescreen
fseek(pStream, IPL_PGS, 0);
fputc(StartUp.bProgressiveScan ? 1 : 0, pStream);
fseek(pStream, IPL_AR, 0);
@ -162,15 +146,8 @@ bool BootCore(const std::string& _rFilename)
PanicAlert("Could not write to %s", WII_SYSCONF_FILE);
}
}
// ---------------
} else {
delete ini;
ini = NULL;
}
// =====================
}
// =================================================================
// Run the game
// --------------
#if defined(HAVE_WX) && HAVE_WX