Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -49,12 +49,13 @@ void CConfig::Save()
file.Save(FULL_CONFIG_DIR "DSP.ini");
}
void CConfig::GameIniLoad() {
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
if (! iniFile)
return;
if (iniFile->Exists("HLEaudio", "UseRE0Fix"))
iniFile->Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
void CConfig::GameIniLoad(const char *game_ini)
{
if (game_ini && strlen(game_ini))
{
IniFile iniFile;
iniFile.Load(game_ini);
iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
}
}