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Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,7 +28,7 @@ struct CConfig
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CConfig();
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void Load();
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void GameIniLoad();
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void GameIniLoad(const char *game_ini);
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void Save();
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};
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