Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -179,6 +179,10 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
// Load config settings
g_Config.Load();
g_Config.GameIniLoad(globals->game_ini);
if (!m_ConfigFrame)
m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
else if (!m_ConfigFrame->GetParent()->IsShown())