Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -177,8 +177,7 @@ void UpdateFPSDisplay(const char *text)
bool Init()
{
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
g_Config.GameIniLoad(iniFile);
g_Config.GameIniLoad(globals->game_ini);
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
if (initCount == 0)