Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:54:46 +00:00
parent 700f2ff694
commit 512053fa5e
20 changed files with 87 additions and 149 deletions

View File

@ -70,11 +70,6 @@ GFXDebuggerOGL *m_DebuggerFrame = NULL;
#endif // HAVE_WX
#include "Config.h"
// Having to include this is TERRIBLY ugly. FIXME x100
#include "Globals.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
#include "LookUpTables.h"
#include "ImageWrite.h"
#include "Render.h"
@ -286,9 +281,7 @@ void CocaAddResolutions() {
void DllConfig(HWND _hParent)
{
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
// UGLY
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
g_Config.GameIniLoad(iniFile);
g_Config.GameIniLoad(globals->game_ini);
g_Config.UpdateProjectionHack();
UpdateActiveConfig();
#if defined(HAVE_WX) && HAVE_WX
@ -326,9 +319,7 @@ void Initialize(void *init)
InitXFBConvTables();
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
// UGLY
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
g_Config.GameIniLoad(iniFile);
g_Config.GameIniLoad(globals->game_ini);
#if defined(HAVE_WX) && HAVE_WX
g_Config.UpdateProjectionHack();