Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -29,7 +29,7 @@
#include "Common.h"
#include "Statistics.h"
#include "Profiler.h"
#include "VertexHandler.h"
#include "VertexManager.h"
#include "TransformEngine.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
@ -288,9 +288,9 @@ static void Decode(void)
int vsize = vtxLoader.GetVertexSize();
vtxLoader.RunVertices(numVertices);
// draw vertices
// add vertices
int primitive = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT;
CVertexHandler::DrawVertices(primitive, numVertices, &tempvarray);
VertexManager::AddVertices(primitive, numVertices, &tempvarray);
}
else
{