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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,7 @@
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#include "Common.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "TransformEngine.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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@ -288,9 +288,9 @@ static void Decode(void)
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int vsize = vtxLoader.GetVertexSize();
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vtxLoader.RunVertices(numVertices);
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// draw vertices
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// add vertices
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int primitive = (Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT;
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CVertexHandler::DrawVertices(primitive, numVertices, &tempvarray);
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VertexManager::AddVertices(primitive, numVertices, &tempvarray);
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}
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else
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{
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