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https://github.com/dolphin-emu/dolphin.git
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,7 @@
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#include "Config.h"
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#include "main.h"
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "BPStructs.h"
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@ -105,7 +105,7 @@ void Renderer::Initialize(void)
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Postprocess::Initialize();
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Postprocess::BeginFrame();
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D3D::BeginFrame(true, 0);
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CVertexHandler::BeginFrame();
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VertexManager::BeginFrame();
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}
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void Renderer::AddMessage(const std::string &message, u32 ms)
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@ -274,7 +274,7 @@ void Renderer::SwapBuffers(void)
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// D3D::EnableAlphaToCoverage();
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Postprocess::BeginFrame();
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CVertexHandler::BeginFrame();
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VertexManager::BeginFrame();
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if (g_Config.bOldCard)
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D3D::font.SetRenderStates(); //compatibility with low end cards
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