Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -22,7 +22,7 @@
#include "Config.h"
#include "main.h"
#include "VertexHandler.h"
#include "VertexManager.h"
#include "Render.h"
#include "OpcodeDecoding.h"
#include "BPStructs.h"
@ -105,7 +105,7 @@ void Renderer::Initialize(void)
Postprocess::Initialize();
Postprocess::BeginFrame();
D3D::BeginFrame(true, 0);
CVertexHandler::BeginFrame();
VertexManager::BeginFrame();
}
void Renderer::AddMessage(const std::string &message, u32 ms)
@ -274,7 +274,7 @@ void Renderer::SwapBuffers(void)
// D3D::EnableAlphaToCoverage();
Postprocess::BeginFrame();
CVertexHandler::BeginFrame();
VertexManager::BeginFrame();
if (g_Config.bOldCard)
D3D::font.SetRenderStates(); //compatibility with low end cards