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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,7 @@
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// #include "Globals.h"
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#include "Vec3.h"
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#include "TransformEngine.h"
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "BPStructs.h"
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