Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -22,7 +22,7 @@
//as much work as possible will be delegated to vertex shaders later
//to take full advantage of current PC HW
#include "VertexHandler.h"
#include "VertexManager.h"
#include "DecodedVArray.h"
class CTransformEngine