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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,7 @@
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#include "Common.h"
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#include "LookUpTables.h"
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#include "Profiler.h"
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "XFStructs.h"
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#include "BPStructs.h"
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@ -207,15 +207,6 @@ void VertexLoader::Setup()
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m_VtxAttr.texCoord[i].Format,
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m_VtxAttr.texCoord[i].Elements,
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m_VtxAttr.texCoord[i].Frac);
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Compile();
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//RET();
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/*
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char temp[256];
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sprintf(temp,"Size: %08x Pos: %i Norm:%i Col0: %i Col1: %i",m_VertexSize,m_VtxDesc.Position,m_VtxDesc.Normal,m_VtxDesc.Color0,m_VtxDesc.Color1);
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g_VideoInitialize.pLog(temp);
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sprintf(temp,"Pos: %i Norm:%i Col0: %i Col1: %i",_VtxAttr.PosFormat,_VtxAttr.NormalFormat,_VtxAttr.color[0].Comp,_VtxAttr.color[1].Comp);
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g_VideoInitialize.pLog(temp);*/
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}
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void VertexLoader::SetupColor(int num, int mode, int format, int elements)
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@ -280,14 +271,14 @@ void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, in
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int sizePro=0;
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switch (format)
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{
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case FORMAT_UBYTE: sizePro=1; WriteCall(TexCoord_ReadDirect_UByte); break;
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case FORMAT_BYTE: sizePro=1; WriteCall(TexCoord_ReadDirect_Byte); break;
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case FORMAT_USHORT: sizePro=2; WriteCall(TexCoord_ReadDirect_UShort); break;
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case FORMAT_SHORT: sizePro=2; WriteCall(TexCoord_ReadDirect_Short); break;
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case FORMAT_FLOAT: sizePro=4; WriteCall(TexCoord_ReadDirect_Float); break;
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case FORMAT_UBYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_UByte); break;
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case FORMAT_BYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_Byte); break;
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case FORMAT_USHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_UShort); break;
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case FORMAT_SHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_Short); break;
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case FORMAT_FLOAT: sizePro = 4; WriteCall(TexCoord_ReadDirect_Float); break;
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default: _assert_(0); break;
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}
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m_VertexSize += sizePro * (elements?2:1);
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m_VertexSize += sizePro * (elements ? 2 : 1);
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}
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break;
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case INDEX8:
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@ -324,37 +315,6 @@ void VertexLoader::WriteCall(TPipelineFunction func)
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using namespace Gen;
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// See comment in RunVertices
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void VertexLoader::Compile()
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{
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return;
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/* Gen::SetCodePtr(m_compiledCode);
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//INT3();
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Gen::Util::EmitPrologue(0);
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const u8 *loopStart = Gen::GetCodePtr();
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MOV(32, M(&tcIndex), Imm32(0));
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MOV(32, M(&colIndex), Imm32(0));
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for (int i = 0; i < m_numPipelineStates; i++)
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{
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ABI_AlignStack(1 * 4);
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PUSH(32, Imm32((u32)&m_VtxAttr));
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CALL(m_PipelineStates[i]);
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ABI_RestoreStack(1 * 4);
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}
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ADD(32, M(&varray->count), Imm8(1));
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SUB(32, M(&this->m_counter), Imm8(1));
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J_CC(CC_NZ, loopStart, true);
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// Epilogue
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Gen::Util::EmitEpilogue(0);
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if (Gen::GetCodePtr()-(u8*)m_compiledCode > sizeof(m_compiledCode))
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{
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Crash();
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}*/
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}
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void VertexLoader::PrepareRun()
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{
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posScale = shiftLookup[m_VtxAttr.PosFrac];
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