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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,15 +22,9 @@
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#include "Vec3.h"
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#include "XFMemory.h"
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extern float rawViewPort[6];
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extern float rawProjection[7];
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void XFUpdateVP();
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void XFUpdatePJ();
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void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
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void LoadIndexedXF(u32 val, int array);
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#pragma pack()
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#endif
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